Kigurosaka Laaksonen
DUST University Ivy League
487
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Posted - 2014.03.04 23:30:00 -
[1] - Quote
I see two general schools of thought on V vs. AV and they tend to revolve around the number of players involved.
The first idea is that it should take a group (at least two) to coordinate to take out a single tank. Do you feel this way? If I have a proto forge gun and your in a MLT tank with MLT mods, should I be able to take you out solo without you having a chance to escape?
The second idea is that a single player in AV should be able to take out a single player in a vehicle, specifically a tank. Do you feel this way? What if I have two gunners in my tank? Now should a single player be able to take out three players by himself?
The main thing I see in these arguments is people saying "It should take this many players to take out that many." It seems like a flawed way to go about balance issues, to say it should be balanced based on number of players involved. If this is how you feel, how do you justify using player numbers as a balancing focus when so many other factors are involved?
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Kigurosaka Laaksonen
DUST University Ivy League
505
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Posted - 2014.03.05 00:48:00 -
[2] - Quote
MarasdF Loron wrote:Lots of good points.
I like your system better that the seemingly set in stone "one AV should take down one tank." Yeah, if both players are being smart, it should like up about how you say, where MLT AV should have a fair chance against MLT tanks, etc.
Until ADV and PRO vehicles are released though, could we have a situation like this where PRO AV could dominate MLT and STD vehicles? I guess the topic of MLT, STD, ADV, and PRO tiers is for another thread.
One thing I have noticed though is that Swarms are terrible. I would like to get more into vehicles (skilling in to vehicles removes a lot of fitting problems, aside from access to higher tier turrets, and the +25% active module duration and -25% active module cool down looks like an awesome combo.) I just have other priorities right now. I am excited to be able to use a PRO State turret, because camo on the camo State Gunnlogi hull.
My current contender for favorite fit is this State Gunnlogi (literally no reason to put SP into Vehicle Command unless you want Assault Dropships) prefit main turret two small State ADV rail turrets Basic Heavy Shield Booster MLT Shield Hardener x2 Basic CPU Upgrade x2
This is awesome in my experience when I can get two gunners on coms. The decision between MLT and Basic is for fitting issues and minimizing cost.
So about swarms. In this fit, if I get shot or know I'm going to get shot, I activate a hardener. If I need to boost shields, I do that. If I'm still taking too much damage, I activate the 2nd hardener and GTFO. (I have noticed a bug where if I activate a hardener and immediately activate the booster afterwards, the hardener immediately goes to cool down and the booster doesn't activate. Anyone else noticed that?)
When I notice I'm getting hit by swarm launchers, I don't really worry at all. My shields go down a bit, I get hit with the second volley, and in the time it takes them to reload, I'm to full shields, never having activated a booster or hardener. It's safe to say that swarms got over-nerfed.
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